Hey peeps! Long time no see!

I also got caught on the Symbiosis hype that is trending in WoW Forums and blogs. Hands on the steering wheel, foot on the gas, here we go!

At first, I think it is pretty clear to assume everyone knows Symbiosis will be a pain for everyone in raids. Raid leaders will have a nightmarish time if they decide to meddle in the distribution, druids will get poked one million times if they can provide anything too interesting for someone, and of course people will compete each other for the skill traded.

So, the first thing I addressed on this experiment in Symbiosis was to make it easily accepted. The way I did that was to make Symbiosis buff a class skill instead of trading them. If it enhances something that every spec uses, and something they ALREADY use in a regular basis, there is no drama. They will be happy to be made a bit stronger, and don’t have to worry about something new on their bars.

Second, getting a semi-useless utility SUCKS. Common, getting Mirror Image at level 87, while mages get it on lvl 47? Really?

“Oh, but you get 10 skills, not just one.”

10 times zero equals zero, in my opinion. Ok, maybe I’m overreacting, since Moonkins really got the short end of the stick when it comes to Symbiosis. But I believe we can make sure we get spells that are more druidish, that really feel they are the product of a symbiotic relationship between the 2 classes.

Sadly, I had not enough time to fully fill the skill chart. It opens, however, a nice opportunity for us to exercise creativity! What would you do? You already know the rules:

1)      The other class gets on of its spells/skills enhanced. Notice that the Symbiosis is determined by class instead of spec, so choose spells/skills that all specs uses.

2)      The Druid gets a skill that is related with the skill the other class got enhanced. As an example, in the symbiotic relationship between DKs and Druids, they get their Ghoul traded by a Corrupted Treant, that is stronget and can heal the DK. Meanwhile, we gain the skill to summon an “Army of Fungus”. It imitates Army of the Dead, but it uses the fungoid humanoids like the ones we find inside Underbog, and they have skills that fit your role (an Army of Fungus of a Resto Druid would randomly cast weak heals like crazy, as an example).

3) Each skill gained by the druid should feel as powerful as the other lvl 87 skills that other classes gain.

Please notice that there is no strong obligation: Raise Dead is about dealing with a ghoul, Army of the Dead is about having many. But it is all about ghouls anyways, so it fits. Plus, fungus and decaying things fit well together, so (at least for me) the results of Symbiosis feel… well… natural.

Here it goes!




Death Knight Gets

Corrupted Treant

Ghoul is replaced by Corrupted Treant, which is stronger than regular ghoul and heals the Death Knight.

Druid Gets

Army of Fungus

Summons shit ton of Underbog Lurker-like mobs.

Hunter Gets

Ancient Companion

Pet gets Ancient form that makes it stronger.

Druid Gets

Tame Spirits

Druids can tame Spirits, Elementals and similar (tamed elemental or spirit vanishes if killed or if the Symbiosis ends).

Mage Gets


Replaces Blink. If the Mage takes a Byway through the Dream, his mana is fully replenished.

Druid Gets

Teleport: Emerald Dream

The druid briefly (2 sec) enters the Emerald Dream, instantly recovering 30% life and mana (pretty much like Heroic Will).

Monk Gets

Living Statues

Instead of stones statues, you summon Ancient Animal Spirits that have stronger effects and can be moved to new locations.

Druid Gets

Feng Shui

The Druid can place Trees that alter the flow of energy in battle. Bamboo Tree drastically reduces threat of nearby allies (Guardian). Peach Tree removes all diseases, curses, venoms and magical effects when clicked (Resto). Sakura Tree doubles movement speed when clicked (Feral). Chrysanthemum blossoms increase effects of potions, brews and teas on nearby allies (Balance).

Paladin Gets



Druid Gets



Priest Gets


Replaces Levitate. Targets of Soar can cast while moving. Also if cast on himself, the Priest can move freely through the air.

Druid Gets



Rogues Gets

Insect Toxins

Your poisons works on your ranged skills.

Druid Gets


Your periodic effects also have Neurotoxins (slower nerve response – bigger cooldowns), Necrotoxins (kills tissue – bigger periodic damage), Hemotoxins (numbness – reduces damage taken) and Mycotoxins (catalyst – increases spell damage taken), deppending on spec.

Shaman Gets



Druid Gets



Warlock Gets

Nightmare Knowledge

Your Healthstones also provide 10% mana.

Druid Gets

Fel Seeds

The druid can conjure Fel Seeds that change the % of health and Mana, Rage, Energy, Focus, Runic Power, etc on use.

Warrior Gets


Your shouts and howls lasts 30% longer.

Druid Gets

Furious Roar

Increases the druid’s attacking and casting speed by 20% for 10 sec.

So, what do you think? I would love to hear feedback from this attempt, suggestions for the blank spots and for alterations, and brand new ideas for the spell!

If it was up to you, what would you do?



11 comments on “Symbiosis!

  1. Obviously it needs a bit of work, but overall I think it’s a better general idea than what Blizz is doing.

    Even though it’s bad, I think Paladin’s giving a resto druid “Cleanse” would be better if they baked them together. So it would just be one spell.

  2. I think part of the intent for Symbiosis is that the target player should not receive a direct performance boost from it. DPS shouldn’t gain damage buff/skill. Tanks shouldn’t receive a defensive ability. Healer’s shouldn’t receive another heal. There may be contradictions to this in the current design, but I doubt they would last. The intention of this is so that players who don’t receive Symbiosis don’t feel cheated on the meters/performance.

    The same holds true for the druid, so that one needn’t run a spreadsheet/simulation to determine which other player should receive Symbiosis. The example of Boomkins receiving Mirror Image from Mages seems to run counter to this, and I would expect that to change.

    There’s some really strong flavor in your Symbiosis ideas, which is a tremendous strength, but many of them run up against those above goals.

  3. Hey @Kalette! I’m glad you like the general design behind it! 🙂 I would not fit a Cleanse in this experiment I did, since the skill swap happens based on Class instead of spec. A Cleanse seems too related to a healing role, I don’t think it is class wide enough.

    Thanks for the feedback! 😀

  4. I like your ideas, its more inspired than the copy/paste solution blizz is using now. Although I think there should be a couple of additional survivability and mobility options.

    Fel Seeds doesn’t seem very druidic to me, as your sacrificing life for power.

    For Paladins it could be something like:
    Aura of Nature’s Guardian. 10 seconds, 3 min cd, 10 yard radius.
    – Balance: Allies can cast while moving and are immune to interrupts.
    – Resto: Your aura heals allies for 20% of your normal heals.
    – Guardian: Allies don’t generate threat for the duration and are immune to slows and roots.
    – Feral: Allies get increased speed and are immune to slows and roots.

  5. Hey @Taufmonster! I know, its a different paradigm. I believe spreading output boosts (even tiny ones like those I suggested) only represent a real problem if they are imbalanced enough to put output above gameplay. I mean, if as a Druid I really like Feng Shui gameplay, would I really give Symbiosis for a Rogue instead? Maybe it is a matter of personal taste, math or encounter design. Maybe this versatility is a good thing. 🙂

    What I attempted was “It is barely noticeable for the other class, but amazing for the Druid.”

    As long as it keeps this design and there was no bizarre imbalance on it, it could be cool. 😀

    Thanks a lot for the feedback! I’ll scrutinize the spreadsheet again, be sure.

  6. Hey @Akthalion! I’m glad you like it! 😀 I think the best compliment I could get is “it is inspired”. 😀

    I know that Fel Seeds sounds anti-druidish. But it is the Symbiosis between the Druid and a Warlock. It is intentionally anti-druidish, due to the warlock counterpart. Do you think it is too aberrant, flavor and lore-wise?

    About your pally suggestion, a symbiotic aura was the first thing that occurred to me. I ran away from it quickly, because auras are Raid wide. So it could possibly became obligatory for boss encounters, which is horrible. Limiting it by duration like you did would make it not looking like an actual pally Aura, since they are permanent. 😦

    What do you think about it?

    Thanks a lot for the feedback and suggestions! 😀 Food for the mind!

    • Its just the I see druids as one if Nature, where everything goes in the flow of nature in harmony. Whereas warlocks are more of controllers and rupturing the flow. Gameplaywise its a good idea, but lore-wise not so much. Perhaps gaining something like:
      Nature’s Fury (from Shadowfury): Stuns your target for 3 seconds, dealing damage 20% of your damage to the enemy and healing you for 20%. 2 min cd.

      If the aura doesn’t impact performance directly and had a cooddown, I don’t think there should be much of a problem for balancing. Thats why I was going for a utility aura instead of a damage increase (although couldnt think of a better one for Resto). It would also increase class synergy for battlegrounds with druids.

      • But again, it would be the only (i guess) aura with a cooldown in the game. It won’t be an aura per se. This is what worries me on using an aura for the symbiotic link.

        About your warlock suggestion, if we don’t use the seeds, we would have to change the Warlock part as well, as I postulated in the rules. 😉 But I’m not sure that Shadowfury is signature enough for Warlocks to be used. Specially from other classes’ point of view. Players of every other classes know that warlocks can provide them Healthstones. But I had to look up on the internet what Shadowfury was. 😉

      • There’s Holy’s Devotion Aura which is a 2 min cd 6 second duration.

        Another idea would be changing your Fel Seeds to Leaching Seeds, damaging your enemy for 30% and healing you for 30% in 5 seconds. 3 min cd.

      • If I would explore the “Leeching” aspect of Warlocks, I would provide them something else other than Nightmare Knowledge, which is Healthstone related. Also, I wonder if a leeching skill would be well accepted by all Druid specs. I suspect it would. 🙂

        Oh, about posting on the forums, I did posted on a thread related to Symbiosis. But I haven’t created a post to solely show the blog post. I’m not sure if it would sound more as propaganda then a way to spread this Symbiosis suggestion. What do you think?

    • By the way, you should post your ideas on the Beta forums as well. Although it might be late for them to change their mind and design, they might come to their senses and grab an idea or two from your post, and additional discussion by the community is always a good thing.

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