Mush mush mush BOOM!

Hello folks. This will be a quick post.

Today GC posted on the Beta Forums that Wild Mushroom will not be affected by Eclipse, and that it is something supposed to be used like “plant them down and eventually the need will arise”.

This means that it won’t be “rotational”. We will use Hurricane/Astral Storm for AoEs and that is it.

Well, if WM will not belong to an AoE rotation, it sounds more like a burst cooldown. So I started to think about how this cooldown should work.

What I got is:

“Cooldown: one minute for each Mushroom detonated. Maximum of 6 mushrooms.”

Maybe I went crazy on the maximum number of mushrooms down. But this dynamic cooldown would allow us to use 1 mushroom every minute, if we need spot heals (remind me of Monks healing spheres) or to place, lets say, 3 down, blow them and wait 3 minutes to regain access to it.

Please populate the comments with your impressions!

– Fakegamedesigner

I like to move it move it! MOVE IT!

First of all, sorry about the follow up from my last entry. It is still on the oven. I’ve already worked the data, and yes, Druids are not versatile at all compared to pallies and monks. But I’ll give you proof in a week, tops.

Now for today’s entertainment I decided to give another try on the MoP Talents. As the name of this post suggests, my motivation was to experiment the relocation of our shapeshifting tier to somewhere else besides Tier 6.

While we feel like this to move it move it…

… Blizz is like that:

You know what? Blizz probably has a good reason to do so. Blizz probably was told, on that last huge survey, by many many players, that Druids wanted to change roles during combat.

How it got implemented, however, is the main issue. I agree with most of my Druid comrades that a final tier HAS to affect your main role. It would be terribly weird if it doesn’t. And to be quite honest, the way Blizz gave up and altered her original design intent was not elegant in my modest opinion. Looks like Blizz just cracked under pressure.

Blizzard hybridized the hybrid tier.

I mean, now Tier 6 is a mix between off-role and on-role performance.

… Seriously? To get HotW and forget it exists just because of the passive output boost?

As many of us Druids have suggested on the forums (for quite a while now) I have reverted back the shapeshift tier to just off-role performance and relocated it. This is how things look now:

Tier 1: Cat – Movement
Tier 2: Caster – Survivability
Tier 3: Bear – CC
Tier 4: Moonkin – Management
Tier 5: Shapeshifting – off role performance only
Tier 6: Get one cool thing from one of the old 3 specs and give it to all druids.

And, of course, the link to the talent grid so you can check the details and all the nice icons I took forever to choose. 🙂

(Thanks again Longwritter for building it!)

As usual, your constructive feedback is greatly appreciated!

– Fakegamedesigner